![]() Players can also shake it in two-player mode, with optional minigames and a “Love Checker” mode where you measure your synchronization levels. Samba de Amigo: Party Central includes a variety of ways to play, including a pick-up-and-play rhythm game mode where you select one of the game’s 40 songs and compete for a high score in one of four difficulty settings. It’s simple and satisfying, but doesn’t have the powerful draw of shaking two real-life maracas to make video game magic happen. The action gets more complicated from there.īased on my hands-on experience with the game, Sega has retained the soul of Samba de Amigo’s colorful arcade antics with Party Central, but the Switch sequel (understandably) lacks the tactile feedback of the Dreamcast classic. Occasionally, you’ll be asked to hold a pose, looking silly while doing so. In practice, you’ll be shaking all over, arms raised, or crossed, or twisted as you try to match a flow of beat markers pouring out from the center of the screen. ![]() There are two rings at the top, two in the middle, and two at the bottom. The premise of Samba de Amigo is simple: Shake your controller, at the right spot, when a circle enters a ring. ![]() À la Ubisoft’s Just Dance games, you will gesture, gyrate, and violently shake a set of Joy-Cons with unmatched intensity, preferably in time with the beat and lined up with six on-screen markers. Samba de Amigo: Party Central doesn’t require any dedicated peripherals, merely a general sense of rhythm and - this is paramount - the ability to leave any sense of shame at the door. We may never return to that glorious era of peripherals, but Sega is giving the inventive rhythm game franchise another shake with Samba de Amigo: Party Central, which will let Nintendo Switch owners dance and pose with their Joy-Cons this summer. Then there was the Samba de Amigo maracas controller, a one-off musical peripheral absolutely necessary for enjoying Sega’s Latin-music-powered rhythm game to its full potential. Virtual-On : Oratorio Tangram was truly playable in the home, thanks to the Dreamcast Twin Stick. We typed zombies to shreds with the official Dreamcast keyboard. We fished for bass (and flexed in SoulCalibur) with Sega’s fishing controller. During the halcyon days of the Sega Dreamcast, gamers were awash in dedicated gaming peripherals.
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